Weapons for Olympiad

Guide 12.01.2026


Basics

The game features multiple weapons with special SA effects that grant positive effects.

There are 4 types of positive effects available:

The strength of the positive effect may vary depending on the weapon selected.

Weapons are used by support classes to provide positive effects that are not initially available to a specific class. However, each class can use weapons with a special effect to enhance the character on the Grand Olympiad.


Mechanics

To activate an effect, you must equip a weapon with SA and use any positive skill. These work for both yourself and your selected target.

To apply the effect to a selected target, you must select that character as a target and use the enhancing skill on it.
Examples of skills:

To apply the effect to your character, you must target yourself or use enhancing skills that do not require a target.
Examples of skills:

On MasterWork, each character has individual skills to activate positive effects on themselves:

  • For Olympiad For Olympiad Lv. 1 — MP consumption 0, Cooldown 2 sec. For warriors (depends on Atk. Speed)
  • For Olympiad For Olympiad Lv. 1 (For Olympiad) — MP consumption 0, Cooldown 2 sec. For mages (depends on Cast. Speed)

Pay attention!

Positive effects from weapons are applied with a certain chance.

Masterwork items or rare items starting from B-grade may have an increased effect chance.


Weapons

Mental Shield

Weapon Lv. Effect SA Chance Rare
Stick of Faith Stick of Faith Mental Shield C
2 Resistance to Hold +30%
Resistance to Sleep +35%
Resistance to Mental attacks +35%.
50%
Heavy Doom Hammer Heavy Doom Hammer Mental Shield C
2 Resistance to Hold +30%
Resistance to Sleep +35%
Resistance to Mental attacks +35%.
50%
Paradia Staff Paradia Staff Mental Shield C
3 Resistance to Hold +40%
Resistance to Sleep +45%
Resistance to Mental attacks +45%.
50%
Club of Nature Club of Nature Mental Shield C
3 Resistance to Hold +40%
Resistance to Sleep +45%
Resistance to Mental attacks +45%.
50%
Deadman's Staff Deadman's Staff Mental Shield C
3 Resistance to Hold +40%
Resistance to Sleep +45%
Resistance to Mental attacks +45%.
50%
Hell Knife Hell Knife Mental Shield B
4 Resistance to Hold +50%
Resistance to Sleep +60%
Resistance to Mental attacks +60%.
50% 60%
Spell Breaker Spell Breaker Mental Shield B
4 Resistance to Hold +50%
Resistance to Sleep +60%
Resistance to Mental attacks +60%.
50% 60%
Sprite's Staff Sprite's Staff Mental Shield B
4 Resistance to Hold +50%
Resistance to Sleep +60%
Resistance to Mental attacks +60%.
50% 60%
Themis' Tongue Themis' Tongue Mental Shield A
4 Resistance to Hold +50%
Resistance to Sleep +60%
Resistance to Mental attacks +60%.
50% 65%

Blessed Body

Weapon Lv. Effect SA Chance Rare
Crystal Staff Crystal Staff Blessed Body C
2 Max HP +15%. 20%
Stick of Eternity Stick of Eternity Blessed Body C
3 Max HP +20%. 20%
Ghoul's Staff Ghoul's Staff Blessed Body C
4 Max HP +25%. 28%
Staff of Evil Spirits Staff of Evil Spirits Blessed Body B
5 Max HP +30%. 28% 40%

Regeneration

Weapon Lv. Effect SA Chance Rare
Paradia Staff Paradia Staff Magic Regeneration C
2 HP Regeneration +15%. 30%

Focus

Weapon Lv. Effect SA Chance Rare
Staff of Evil Spirits Staff of Evil Spirits Magic Focus B
3 Increases Critical Rate by 30%. 20% 35%

Features of MasterWork

Themis' Tongue Themis' Tongue Magic Focus A replaced for Themis' Tongue Themis' Tongue Acumen A . Full details of the changes are available in the article Updated SA effects.

Some weapons have shadow versions. You can buy them in the Ivory Coin Shop. Detailed information is available in the article MasterWork Club.

and other Life Stone abilities will be a great addition to your arsenal. Detailed information about the innovations is available in the article Life Stones on MasterWork.

For the player's convenience, we changed icons on weapons with the maximum level of positive effect.


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