Basics
As the server evolves, new high-level epic bosses are introduced. To ensure accessibility for all players, low-level bosses are moved into instances, allowing everyone the chance to engage with them.
MasterWork Team presents a battle with the epic boss Core Inzone Boss Lv. 80 in the instance zone. Gather a group of like-minded people, defeat the boss and receive guaranteed epic jewelry!
Entry conditions and cooldown
-
Entrance:
Core and Orfen Dimensional Entrance
in the Ancient City Arcan
- Number of players in a group: 7 - 9
- Player levels: 78 - 85
- Time to complete: 60 minutes. Restart in case of failure is available after complete closure of the zone
- Cooldown: 2 times a week, Wednesday and Saturday
Pay attention!
Bosses Core and Orfen are in the same instance. You can only get to one boss per cooldown.
Related missions
|
Defeat Core/ Orfen Daily
Defeat Core or Orfen to complete this mission.
The entrance to the instance zone is located in Ancient City Arcan. |
Ivory Coin
NG
Foundation
x100 Booty from Orfen & Core Tradable Chest NG x1 Exp NG x7000000 SP NG x3500000 Fame Point NG x250 |
Tactics
Instance map
Orange dot — a monster that lowers the Core's physical defense
Blue dot — a monster that lowers the Core's magic defense
After entering the instance, the group appears in a selection room.
To move to the Core, the party leader must talk to NPC Yalo To Core .
After choosing the boss, the party will be transported to the bridge on the third floor of the Cruma Tower in a parallel dimension. At the end of the bridge, you will see a room with monsters. Among the monsters, there is a Yalo Key Keeper Lv. 78 running around in a circle. There are rumours that he can turn into a powerful demon. But this is not certain. Be prepared for the fact that the monsters are very strong!
Kill the monsters near the entrance to the room and wait for Yalo to reach you. Use crowd control skills to slow and kill him. After Yalo dies, the party leader will receive Cruma's Secret Key NG , which opens the Boss room.
There are two ways to get into the boss room. The first way is to clear the way, killing monsters one after one. The second way is to have the tank gather all the monsters on the way to the door. The group leader opens the room, and the tank leads the monsters into the corner between the columns to the right of the door. The group then kills the monsters with mass abilities.
Pay attention!
Monsters see invisible players. Sneaking around will not work!
After you've dealt with the monsters and restored your health and mana, you'll have to kill a mini-boss to remove the Core's invulnerability effect and lower its defence.
- If your group are mages — go to the right side of the room and kill Crippled Magic Giant Core Henchman Lv. 78
- If your group are warriors — go to the left side of the room and kill Crippled Physical Giant Core Henchman Lv. 78
Pay attention!
As soon as you hit one of the monsters, another will disappear. If you try to attack both Minions simultaneously, both will disappear forever. Attack only the monster you need!
Both monsters unleash an area-of-effect ability in the sector directly in front of them. To simplify the fight, we recommend pulling the monster from the platform beneath it rather than from the side of the stairs. The tank should gain the monster's attention and move it to a corner, positioning its back toward the group.
After the Minion dies, the Core loses its invulnerability and receives a permanent debuff that reduces physical or magical defence:
These effects share a common type with some debuffs of similar effect. For example, after killing a Physical Minion, you will not be able to apply the effect of Hex Lv. 1 to the Core
After removing the invulnerability, you can attack the boss. At this point, 10 monsters will spawn near the Core — similar to those you encountered in the previous room. Focus on eliminating them first before targeting the boss. The Core is vulnerable to all debuffs, but remember that the boss does not damage players. The primary threat comes from the waves of monsters, so managing them is key to victory.
Pay attention!
Maximum damage to the boss is limited to 35,000 points.
Each time the Core's health decreases by 10%, a new wave of monsters will spawn. How you handle them will depend on your group's strength and coordination. If you’re confident in your abilities, continue attacking the Core while using area-of-effect skills to eliminate the monsters. However, if your group lacks coordination or gear, it’s safer to pause your attack on the Core and focus on defeating the monsters before resuming the fight.
Pay attention!
The aggression of monsters towards individual characters depends on the amount of personal damage inflicted on the boss. Use this knowledge when choosing tactics for killing the boss.
Levelling SA
On the boss, SA is levelled from level 10 to 14. The chance is individual for each group member:
| 10 → 11 | 11 → 12 | 12 → 13 | 13 → 14 | 14 → 15 | 15 → 16 | 16 → 17 | 17 → 18 | |
|---|---|---|---|---|---|---|---|---|
| Core Inzone Boss Lv. 80 | 15% | 10% | 5% | 3% | 0% | 0% | 0% | 0% |
Reward
In the fifth season of MasterWork, drops and experience for completing the instance became personal.
Experience
The experience for killing the Core is fixed for each group member, which means it doesn't matter how many of you there are — 7 or 9, each player will receive the same amount of experience.
Pets gain experience without penalty for the difference in levels between the owner and the pet.
Base experience for killing Core Inzone Boss Lv. 80 — 7 000 000 EXP.
Base EXP is multiplied by the fatigue level penalty, bonus from Rune of Experience and buff for achievement.
Personal reward
After the Core dies, each player who was near the boss will receive a box with personal rewards
Core's Box NG . Contents of the box:
- Core's Soul Fragment NG (1) Chance-based
- Chest with Life Stone NG (1) Chance-based
- Gemstone S NG (1 - 2) Chance-based
- Giant's Codex NG (1) Chance-based
- Giant's Codex - Mastery NG (1) Chance-based
- Personal Blessed Scroll of Resurrection NG (1) Chance-based
- Scroll: Enchant Armor (S-Grade) NG (1) Chance-based
- Blessed Scroll: Enchant Armor (S-Grade) NG (1) Chance-based
- Scroll: Enchant Weapon (S-Grade) NG (1) Chance-based
- Blessed Scroll: Enchant Weapon (S-Grade) NG (1) Chance-based
Pay attention!
15
Core's Soul Fragment
NG
and
Immortal Ring
Stun Resistance
S
with any effect (obtained from Baylor) can be
exchanged by
Pona Collectioner
in Luxury Shop for the real
Ring of Core
C
Drop
The drop has been moved to a personal chest Booty from Orfen & Core Tradable Chest NG , except epic jewelry — Ring of Core C will drop on the ground, as before.
Contents of the chest
- Personal Greater Healing Potion NG Foundation (5) Chance-based
- Personal Greater Healing Potion NG Foundation (6) Chance-based
- Personal Greater Healing Potion NG Foundation (7) Chance-based
- Personal Greater Healing Potion NG Foundation (8) Chance-based
- Personal Greater Healing Potion NG Foundation (9) Chance-based
- Personal Greater Healing Potion NG Foundation (10) Chance-based
- Unidentified Dynasty Cudgel S (1) Chance-based
- Unidentified Dynasty Crusher S (1) Chance-based
- Unidentified Dynasty Mace S (1) Chance-based
- Unidentified Dynasty Staff S (1) Chance-based
- Dynasty Cudgel Piece NG (1) Chance-based
- Dynasty Crusher Fragment NG (1) Chance-based
- Dynasty Mace Piece NG (1) Chance-based
- Dynasty Staff Fragment NG (1) Chance-based
- Dynasty Cudgel Piece NG (2) Chance-based
- Dynasty Crusher Fragment NG (2) Chance-based
- Dynasty Mace Piece NG (2) Chance-based
- Dynasty Staff Fragment NG (2) Chance-based
- Unidentified Dynasty Sword S (1) Chance-based
- Unidentified Dynasty Blade S (1) Chance-based
- Unidentified Dynasty Phantom S (1) Chance-based
- Unidentified Dynasty Halberd S (1) Chance-based
- Dynasty Sword Piece NG (1) Chance-based
- Dynasty Blade Piece NG (1) Chance-based
- Dynasty Phantom Piece NG (1) Chance-based
- Dynasty Halberd Piece NG (1) Chance-based
- Dynasty Sword Piece NG (2) Chance-based
- Dynasty Blade Piece NG (2) Chance-based
- Dynasty Phantom Piece NG (2) Chance-based
- Dynasty Halberd Piece NG (2) Chance-based
- Unidentified Dynasty Knife S (1) Chance-based
- Unidentified Dynasty Bow S (1) Chance-based
- Unidentified Dynasty Bagh-Nakh S (1) Chance-based
- Dynasty Knife Piece NG (1) Chance-based
- Dynasty Bow Piece NG (1) Chance-based
- Dynasty Bagh-Nakh Piece NG (1) Chance-based
- Dynasty Knife Piece NG (2) Chance-based
- Dynasty Bow Piece NG (2) Chance-based
- Dynasty Bagh-Nakh Piece NG (2) Chance-based
- Unidentified Sealed Dynasty Helmet S (1) Chance-based
- Unidentified Sealed Dynasty Leather Helmet S (1) Chance-based
- Unidentified Sealed Dynasty Circlet S (1) Chance-based
- Unidentified Sealed Dynasty Shield S (1) Chance-based
- Unidentified Sealed Dynasty Sigil S (1) Chance-based
- Sealed Dynasty Helmet Piece NG (1) Chance-based
- Sealed Dynasty Helmet Piece NG (2) Chance-based
- Sealed Dynasty Helmet Piece NG (3) Chance-based
- Sealed Dynasty Leather Helmet Piece NG (1) Chance-based
- Sealed Dynasty Leather Helmet Piece NG (2) Chance-based
- Sealed Dynasty Leather Helmet Piece NG (3) Chance-based
- Sealed Dynasty Circlet Piece NG (1) Chance-based
- Sealed Dynasty Circlet Piece NG (2) Chance-based
- Sealed Dynasty Circlet Piece NG (3) Chance-based
- Sealed Dynasty Shield Piece NG (1) Chance-based
- Sealed Dynasty Shield Piece NG (2) Chance-based
- Sealed Dynasty Shield Piece NG (3) Chance-based
- Sealed Dynasty Sigil Piece NG (1) Chance-based
- Sealed Dynasty Sigil Piece NG (2) Chance-based
- Sealed Dynasty Sigil Piece NG (3) Chance-based
- Unidentified Sealed Dynasty Breast Plate S (1) Chance-based
- Unidentified Sealed Dynasty Gaiters S (1) Chance-based
- Unidentified Sealed Dynasty Leather Armor S (1) Chance-based
- Unidentified Sealed Dynasty Leather Leggings S (1) Chance-based
- Unidentified Sealed Dynasty Tunic S (1) Chance-based
- Unidentified Sealed Dynasty Stockings S (1) Chance-based
- Sealed Dynasty Breast Plate Piece NG (1) Chance-based
- Sealed Dynasty Breast Plate Piece NG (2) Chance-based
- Sealed Dynasty Breast Plate Piece NG (3) Chance-based
- Sealed Dynasty Gaiters Piece NG (1) Chance-based
- Sealed Dynasty Gaiters Piece NG (2) Chance-based
- Sealed Dynasty Gaiters Piece NG (3) Chance-based
- Sealed Dynasty Leather Armor Piece NG (1) Chance-based
- Sealed Dynasty Leather Armor Piece NG (2) Chance-based
- Sealed Dynasty Leather Armor Piece NG (3) Chance-based
- Sealed Dynasty Leather Leggings Piece NG (1) Chance-based
- Sealed Dynasty Leather Leggings Piece NG (2) Chance-based
- Sealed Dynasty Leather Leggings Piece NG (3) Chance-based
- Sealed Dynasty Tunic Piece NG (1) Chance-based
- Sealed Dynasty Tunic Piece NG (2) Chance-based
- Sealed Dynasty Tunic Piece NG (3) Chance-based
- Sealed Dynasty Stocking Piece NG (1) Chance-based
- Sealed Dynasty Stocking Piece NG (2) Chance-based
- Sealed Dynasty Stocking Piece NG (3) Chance-based
- Unidentified Sealed Dynasty Gauntlets S (1) Chance-based
- Unidentified Sealed Dynasty Boots S (1) Chance-based
- Unidentified Sealed Dynasty Leather Gloves S (1) Chance-based
- Unidentified Sealed Dynasty Leather Boots S (1) Chance-based
- Unidentified Sealed Dynasty Gloves S (1) Chance-based
- Unidentified Sealed Dynasty Shoes S (1) Chance-based
- Sealed Dynasty Gauntlets Piece NG (1) Chance-based
- Sealed Dynasty Gauntlets Piece NG (2) Chance-based
- Sealed Dynasty Gauntlets Piece NG (3) Chance-based
- Sealed Dynasty Boot Piece NG (1) Chance-based
- Sealed Dynasty Boot Piece NG (2) Chance-based
- Sealed Dynasty Boot Piece NG (3) Chance-based
- Sealed Dynasty Leather Gloves Piece NG (1) Chance-based
- Sealed Dynasty Leather Gloves Piece NG (2) Chance-based
- Sealed Dynasty Leather Gloves Piece NG (3) Chance-based
- Sealed Dynasty Leather Boots Piece NG (1) Chance-based
- Sealed Dynasty Leather Boots Piece NG (2) Chance-based
- Sealed Dynasty Leather Boots Piece NG (3) Chance-based
- Sealed Dynasty Gloves Piece NG (1) Chance-based
- Sealed Dynasty Gloves Piece NG (2) Chance-based
- Sealed Dynasty Gloves Piece NG (3) Chance-based
- Sealed Dynasty Shoes Piece NG (1) Chance-based
- Sealed Dynasty Shoes Piece NG (2) Chance-based
- Sealed Dynasty Shoes Piece NG (3) Chance-based
- MasterWork Crystal: S-grade S/ Dynasty S (1) Chance-based
- Enchanted MW Box NG (1) Chance-based
- Enchanted MW Box NG (2) Chance-based
- Enchanted MW Box NG (3) Chance-based
- Chest with Life Stone NG (1) Chance-based
- Chest with Life Stone NG (2) Chance-based
- Chest with Life Stone NG (3) Chance-based
- Fire Stone NG (1) Chance-based
- Fire Stone NG (2) Chance-based
- Fire Stone NG (3) Chance-based
- Earth Stone NG (1) Chance-based
- Earth Stone NG (2) Chance-based
- Earth Stone NG (3) Chance-based
- Dark Stone NG (1) Chance-based
- Dark Stone NG (2) Chance-based
- Dark Stone NG (3) Chance-based
- Forgotten Scroll: Protection of Elemental NG (1) Chance-based
- Forgotten Scroll: Protection of Alignment NG (1) Chance-based
- Forgotten Scroll: Fighter's Will NG (1) Chance-based
- Forgotten Scroll: Archer's Will NG (1) Chance-based
- Forgotten Scroll: Magician's Will NG (1) Chance-based
Improved jewelry
The parameters of Ring of Core C can be improved. For more information on how to get Enchanted Ring of Core B and Refined Ring of Core A , read the article Pona: Jewelry Upgrade.
Pay attention!
The magical protection of Core jewelry changes as the season progresses. The information in this article is current for the end of the season and the Eternal server.
| Ring of Core C |
M. Def. 60 Max MP +21 Poison Resistance +20% Poison Chance +20% Accuracy +1 Speed +1. |
| Enchanted Ring of Core B |
M. Def. 65 STR +1, INT +1 P. Crit. Rate +15 Resistance to Poison +30% Poison Chance +30% Accuracy +2 Speed +2. |
| Refined Ring of Core A |
M. Def. 70 STR +2, INT +2 P. Crit. Rate +30 Resistance to Poison +40% Poison Chance +40% Accuracy +4 Speed +4. |
Compound of belts